Friday, February 23, 2018

Shoutout for Kagura Games

We're still working towards Alpha 4.1, getting as much of the feedback into the game as possible, as well as polishing the content from Alpha 4 as much as we can.

However, more importantly, we also want to give a shoutout to Kagura Games and their game release on Steam!

Maybe some of you want to take a look at "Fallen ~Makina and the City of Ruins~".
It's an RPG Maker MV game, very story driven, simple gameplay and CG scenes that are connected to the story.
There's some corruption mechanic when Makina engages in lewd activities.
Despite there's no combat hentai, it's still a pretty good game, also the english translation is really really good!
(it's an actual translation in fact, no machine translation)

So maybe some of you might like the game ^^
Check out the screenshots and trailers and see for yourself.
Personally, I enjoyed what I played so far.
Makina is pretty and I really like her personality a lot.

Yes there's also an uncensor patch:

Wednesday, January 17, 2018

Deathblight RPG Alpha 4 released on Patreon

EDIT: Alpha 3.1 is now in a zip file, instead of exe file, as per request.

Old save files may cause bugs.
Please start a new game to prevent this!

The Alpha 4 version for DB RPG is now available on Patreon.
You can find the post with Alpha 4 here if you have Patreon access:

For the public version of Alpha 3.1 click here:!9l1SGaZL!9MzC9qeS0RRXplo0HLPybX-mf8-IVoZocV9u20BU-SQ

Keep in mind that you need the RPG Maker VX Ace RTP to run this game:
(the RTP includes graphics and other standard assets of RPG Maker that are required)

As usual, Alpha 4 will be made public once the next version is done and released on Patreon.
Have fun playing the game!

Here's the changelog for Alpha 4.

Changelog Alpha4 - 13/01/2018:

- Added the rest of the second dungeon!
  -> Explore the Labs fully and find Chiira as well as fight the boss to finish the mission!
  -> 3 New CG Scenes are ready to be found and collected!
- Added one additional Clone to the enemies in part 2 of the dungeon: The Aurora Clone!

- Added Giant Wasps as enemies in a special, optional area you can access from the new area of the second dungeon.

- Changed Catheline's "Shred" ability to deal damage 3 times instead of only 2. Now it's more in line with the animation.

Sunday, December 31, 2017

Summary of 2017 - Happy New Year

Let me start this off by wishing you all a happy new year!
I hope you were able to enjoy a nice christmas season.

Looking back at the year, I guess this was one of the better years for us.

First of all we need to thank each and everyone of you for your support, especially our supporters on Patreon! We're very grateful for your help and dedication in creating everything Deathblight related.

Let's talk about the bad things that happened this year, and then get to the good ones.
Our game designer (Blade) suddenly became homeless this summer.
But we helped him to find an appartment and after a stressful Alpha 3 release things went back to normal mostly.
Other than that, I think there wasn't really anything specifically bad this year.
(only minor hiccups along the way, like everyone experiences in life, so nothing special)

So on to the good things!
Our fanbase grew quite a bit this year, thank you everyone!
Other than that, the webcomic progressed smoothly and we managed to release new major releases of Deathblight RPG in march and end of august, as well as several minor releases in between.
We didn't quite make it for the december release (current Alpha 4) but we're almost there and pushing hard to release it the next couple days.
(we worked 6 day weeks during the past weeks and christmas and didn't really enjoyed much time off, that's some dedication haha, at any rate, no worries, we'll make sure to take at least 1 week off after the Alpha 4 release to regain some energy!)

With our Patreon campaign growing, I'm thinking about possibly hireing a pixel artist to finally continue Deathblight Apocalypse.
I know it's the 5000 $ milestone on our list, and we've still got ways to go to reach that (currently we're at 3000 $).
But as always I'm planning ahead and I guess it wouldn't hurt to look for people to hire ahead of time.
That being said, let's see how the next year will be!

See ya next year and let's hope it will be even better.

Saturday, December 16, 2017

Progress update for Alpha 4

As usual we're posting at least 2 progress updates per month on Patreon.
It's been a while I posted here, so I figured it's time for another blogpost!

Chiira CG for Alpha 4

Most of the graphical work is done, so we just need to finish the 3 CG scenes as well as some other things for the Alpha 4 release.

In today's live stream we should be able to finish the CG shown above.
(several facial variations are missing, as well as other things needed to complete the entire CG scene with Chiira)

Live Stream:
We start in about 1 hour after posting this blogpost.
As usual the stream goes on for about 4-6 hours.

After that the CG scene needs to be implemented into the game.
As well as the other CG scenes which we're going to work on the next couple days too.

We also decided to not work on any commissions this month.
(though keep in mind that we need to do these commissions after Alpha 4 release, so we catch up with commissions in january)

So for this month we focus all our energy and attention to DB RPG Alpha 4.
If possible, we try to release Alpha 4 this year and we're pushing for this really hard!
(though as always, no promises, things tend to get into the way when you least expect them)

As always, if you have any questions, feel free to ask in the comments below.
The next blogpost will most likely be Alpha 4 Patreon release, and Alpha 3.1 public release.
I hope you're looking forward to it.

Friday, October 27, 2017

Polished Alpha 3.1 released on Patreon

We just released a polished version (named Alpha 3.1) of the last version of the game on Patreon.

You can find the post with Alpha 3.1 here if you have Patreon access:

For the public version of Alpha 2.1 click here:

Keep in mind that you need the RPG Maker VX Ace RTP to run this game:
(the RTP includes graphics and other standard assets of RPG Maker that are required)

Alpha 3.1 will be released to the public once we released Alpha 4 on Patreon.
We are working hard to release Alpha 4 as soon as possible!

Here's the full changelog of Alpha 3.1:
Changelog Alpha3.1 - 27/10/2017:

- Added a lot of live to the town. You can now find many flavor NPC walking around.
  -> At night, most NPCs change, having different dialogue or just being replaced by completely new NPCs.

- Added a fast travel option via taxi-stops.
  -> To fast travel, look for a taxi stop and "talk" to it, you will then get the option to choose your destination.
  -> Every travel costs 50G.
  -> If you leave the first dungeon before completing it, you will get a little tutorial scene on how to use the fast travel system.

- Added lore logs to the second dungeon. If you want to know a bit of backstory to what happened there, just look around and find all of the logs.

- Changed the sprite color of the big groups in the first dungeon, to make them distinguishable from the smaller ones.

- Tweaked a few dialogues.

Sunday, August 27, 2017

Deathblight RPG Alpha 3 released

With Alpha 3 being released on Patreon, Alpha 2.1 becomes available to the public.
Please start a new game to avoid bugs from old save games.

If you have access to the Patreon posts you can find Alpha 3 here:

For the public version of Alpha 2.1 click here:

Keep in mind that you need the RPG Maker VX Ace RTP to run this game:
(the RTP includes graphics and other standard assets of RPG Maker that are required)

The changelog for Alpha 2.1 is in this post:

Now, what's new in Alpha 3?
Lovely Catheline is now a playable character!
We added the shopping district (which needs more NPCs which we will place in Alpha 3.1 and Alpha 4), as well as first half of the second dungeon.

Here's the full changelog of Alpha 3:
Changelog Alpha3 - 26/08/2017:

- Added new city district: The shopping disctrict!
  -> Some buildings are already open to be viewed, although most don't have a function just yet
  -> Added a shop where you can buy a few useful items
- The first half of the second dungeon (Mission 02) has been added! Continue the story and visit the shopping district, to find out how to access it.
  Due to adding and changing many different things, it is highly recommended you start a new game instead of using an old save file!
  This will avoid most of the bugs you might encounter when using old save files.

- Added Catheline as a brand new character. She comes with her own unique set of skills to tear her enemies to shreds and drown them in shadows!
  Continue the story to find out how to add her to your party!

- Added new enemies to the second dungeon: The Failed Clones!
  Beware of these human created monsters! Even though they are considered as failed experiments,
  they still inherited the strengths of the ones they are based on, so don't take them lightly!

- Defeating enemies that grant XP now also rewards you with money

- Added a few new interactions in the hotel room

- Changed how the Evasion buff works: Evasion now lasts for 2 turns (including the one it is being applied) and gives +100% chance to dodge attacks.
  This change was done to make skills that award an evasion buff more useful and attractive to use,
  since before players tended to only spam cheap multi-hit attacks like Brawl and Ryuuseiha.

- Added new equipment, like rope and charms, that are useful in battle. You can find them or buy them at the shop!

Tuesday, August 15, 2017

Deathblight RPG progress report

It's been a while since the last blogpost, so I figured a short update might be a good idea.
(we regularly post progress reports on Patreon, usually several times a month)

Catheline Combat Graphics

We're currently working on finishing the last CG, originally we planned to have 5 CGs (2 CG scenes) with variations in the upcoming version.
But we decided to add another extra CG last minute (so it's 6 CGs with variations now).
Once it's done it needs to be implemented.
Then there's more testing to do, and if no bugs show up last minute, we'll be ready for the release.

In the meanwhile, enjoy Catheline up there!